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In addition, more than 4 million people suffered injuries serious enough to warrant medical attention. (Heads up: Things are about to get dour.) In 2019, according to the National Safety Council, an estimated 38,800 people were killed as a result of car crashes in the United States. Nobody goes to those places and says, ‘This is wonderful! But you know what would make it better? A bunch of cars.’” “You can just think of the kinds of places that people like to go to on vacation, whether that’s Paris or Amsterdam or Main Street U.S.A. “You don’t have to actually imagine the ideal city without cars in it,” Doug Gordon, a co-host of The War on Cars podcast, recently told me over a video call.
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That might sound patently ridiculous, but it’s really quite normal. So the question at the core of Cities: Skylines isn’t just “What does the city of your dreams look like?” It’s also, “Were you a god, what would you do?” You can, in other words, play god-king in your own personal domain of zoning laws and civil ordinances. And you can do all of this without having to bend to the frustrating whims of a community board. You can impose limits on density, manifest new parks out of thin air, construct hospitals and other essential social services, level highways, widen roads, build metro lines, build bus stops, taxi stands, or train stations, and even terraform the surrounding geography. (Sorry, NUMTOTs, no mixed-use zoning in Cities.) You can designate districts, rename them whatever you want, and tweak the jurisdictional tax rates right on down to the percentage point. You can zone various areas as commercial, residential, or industrial districts. It comes from how deep in the weeds you can get in micro-managing every square inch of your realm. The allure of Cities: Skylines isn’t just a result of its terrific city-builder bona fides (though that’s very much a part of it). The modding community, too, has gone all in on Cities, introducing graphical improvements, one delicious Google Maps-esque viewing tool, several new architectural facades, and various, countless fixes that just generally made the game more user-friendly. Post-release updates have since ironed out any glaring wrinkles.
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First released in 2015, Cities was a cool bath for wannabe city planners burned by EA’s disastrous 2013 SimCity reboot. But in the process of trying to do some good, I really screwed up: I sparked a full-blown pandemic.Ĭities: Skylines is a city-builder game widely considered as a high-water mark for the genre. Like many other wide-eyed millennials, I set out to enact meaningful change, to prove that American cities needn’t rely so heavily on a car-centric framework.